#include "StructureEntityStates.hpp"
#include "StructureEntity.hpp"
#include "../MFSMachine.hpp"

//! HOSTILE_IDLE
void StructureIdle::beginState(StructureEntity *)
{
}

void StructureIdle::updateState(StructureEntity *, clock_t)
{
}

void StructureIdle::endState(StructureEntity *)
{
}

//EOF
